There's a prince in it. You'll never guess what he ends up doing.
Star Stealing Prince is largely a celebration of what so many people love about role-playing games in the first place. At its heart, it's the story of a young prince who sets out seeking adventure with a small band of unlikely friends. Dungeons are explored, puzzles are solved, climactic (and difficult) battles are fought, bonds are forged, worlds are saved, and yes, stars are stolen. Despite the fairly linear storyline, there's a good focus on exploration, secrets, and hidden items, and especially dedicated treasure-seekers may find a path to a secret dungeon and an alternate ending (which is absolutely worth pursuing).
While all this stuff sounds pretty cool, it's not exactly unusual for RPGs, and as mentioned before, countless bad games have been made in the past. Star Stealing Prince is good because it does these things well, while also bringing in a few surprises and twists along the way. The plot presents itself as a simple matter of "go on a quest and save the princess" at first, but this is very quickly thrown by the wayside in favor of a complex and deep narrative about selfishness, trust, and grief. Characters are both endearing and realistic (well, as realistic as they can get in a world where magic and ghosts both exist and are important), and their actions and feelings are presented to the player in a manner that can go from heartwarming to tearjerking to gutwrenching in the space of a single scene. It feels much like a fairytale or fantasy novel, and despite the occasional writing goof, it may be one of the best stories I've ever played through.
Exploring often leads to nice rewards. This isn't one of them.
The world of Star Stealing Prince is as rich and detailed as the story. Even though the setting is rather limited in scope, there's many areas to search, and finding objects hidden in every nook and cranny is very rewarding. Many things give responses if checked, and tidbits about the backstory of the characters and the world they inhabit can often be found in unexpected places. There's also a ton of foreshadowing which only becomes evident in hindsight, so read everything carefully. Every bit of every location feels at least a little bit significant, and the mixture of stock art and fantastic original art is very nicely put together, feeling like a coherent whole.
Even places like this snowy town avoid feeling bland or repetitive.
Of course, games have to be fun, too. And Star Stealing Prince definitely manages to be fun. A common pitfall of RPGs is when either they are too easy, in which case actually playing just feels like an annoying delay in getting to the actual story; or they are too hard, which in an RPG translates to forcing the player to fight enemies over and over for hours on end to get strong enough to continue. While Star Stealing Prince tends a bit toward the hard end of the spectrum and may require a bit of "grinding" to get through, its difficulty usually comes from the fact that actual thought and strategy has to be put into both puzzles and combat. Every puzzle feels well-designed and has a reasonable solution, and this extends to boss battles as well, which while tough can usually be overcome once the player figures out their strengths and weaknesses. It helps that the battle system encourages experimenting with different equipment and skills, so even ordinary fights rarely become boring.
This thing is still probably going to kill you at least once.
Every element of Star Stealing Prince, from its artwork to its gameplay to its wild story, comes together to make it an RPG worth experiencing. If you're looking for a fantastic adventure to carry you away, finish up your homework, download Star Stealing Prince, and buckle up.