I am, of course, talking about Winnie-the-Pooh's Home Run Derby.
The nightmare becomes reality.
Just kidding! It's Undertale.
A friendly game!
Writing about Undertale here is difficult, for several reasons. First, it's (currently) the only game on this blog that actually costs money in and of itself, and although there's a free demo and the full game is a reasonable $10, that is money nonetheless. Second, as mentioned before, there's a good chance that you already know things about this game even if you haven't played it, due to its media coverage and extremely vocal fandom. Finally, and most importantly, Undertale is really the sort of game that really benefits from going into it with as few expectations or prior knowledge as possible. So, I'm going to be vague about a lot of things, but I hope to convey at least some sense of what's going on.
The opening.
Undertale takes place in a world inhabited by both humans and monsters. The monsters were sealed underneath the earth as the result of a war between the two peoples, and since then, they have been trying to escape their underground prison. You play as a human who has fallen into the underground and must defend themselves from monster attacks as they try to reach the surface world.
Gameplay-wise, Undertale is usually described as being a turn-based RPG, but it's very different from how these sorts of games are normally done. Sure, you run around rooms, check objects, solve puzzles, and get attacked by monsters, but there's several key differences in the way that these monsters are represented. For one, while many turn-based RPGs require players to simply defend and heal from enemy attacks, here every monster fires bullets which the player (represented by a tiny cute heart) must physically dodge. It's reminiscent of old-school shoot-'em-up games, and it's a system that strongly rewards skill over luck or grinding.
Individual bullet patterns provide not only difficulty, but also personality.
The human's side of the fight is drastically simplified from the average RPG, too. While most games give you all sorts of wonderful weapons with which to annihilate your foes or strengthen yourself, Undertale only has a few basic types of actions. FIGHTing is the only way to actually damage and kill monsters, and it's quick and efficient. On the other hand, the human can also ACT, which provides a variety of possible interactions that are different depending on the monster. Once certain actions are performed, the MERCY option allows the human to spare the foe and end the conflict nonviolently. The dichotomy between attacking and sparing monsters is a very big and important part of the game. While it may be appealing to avoid violence in every possible situation, killing monsters is the only way to gain experience and level up, and unless the human gets stronger, later fights will get more and more difficult, to the point that the player may feel forced to grind in order to beat tough opponents. And in some cases, one or the other option might seem to be unavailable. Tough calls have to be made often.
And the impact goes beyond gameplay. Each and every monster is designed to have its own personality and given at least a little bit of dialogue. It's up to the player to decide whether their foes will live or die, and these choices really do matter, in ways that are often unexpected (and just as often totally expected). Describing the exact consequences delves furiously into spoiler territory; just know that Undertale will make sure you remember your decisions, even hours into your journey.
Maybe it's best to just be nice to everyone. Or maybe not...
And what a journey it is. Undertale is filled with fantastical lands, dangerous adventures, bad puns, skeletons, bad puns about skeletons, pasta, incredible music, things that don't entirely make sense, and an uncountable number of dogs. It's a world of emotion, where even the most minor of NPCs come to life vibrantly. Underlying everything is an incredible, occasionally warped sense of humor that parodies every aspect of normal life and every convention of video games, all mixed generously with genuine feeling. When you're not laughing your butt off, you might just be crying. Sometimes both within the space of a single scene.
Well, sometimes, anyway.
Most importantly, you'll be thinking. Undertale's choices go beyond the battle system and permeate every element of the lives of the underground's denizens. It's a game that, even when it's cracking silly jokes about fast-food restaurants, feels meaningful both inside the game and in your own life. Even though many parts of the game are totally beyond anything reasonable in reality, Undertale asks players to look beyond the fantasy and into their own reality, to examine their own lives and the very real choices they make.
It's easy for a game that tries to have deep meaning to come off as shallow or pretentious. However, Undertale is also very self-aware about its nature as a video game, and makes sure to balance out its serious elements with loads of humor and personality, as well as being just plain fun to play. As a result, the game's style has earned it a spectacular number of fans. Of course, the fandom sometimes proves detrimental to experiencing the game, as spoilers are thrown around with no mercy, and the game's often accused of being overhyped. Realistically, it won't solve your life problems or cure the world's ills. It's only a video game, right? But it's a great video game, and if you're even a little bit interested in video games, it's definitely worth your $10.