But sometimes, being a bad game just isn't important. And sometimes, I just can't push myself through a whole game. And, every once in a while, there comes along a game where both of these are the whole point.
Which brings me to I Wanna Be The Guy.
The Movie: The Game.
The game opens with a very brief text scroll detailing the life of "The Kid" and his eponymous quest to become "The Guy"; this is pretty much as far as story goes in this game. Experienced gamers (read: nerds) may find that the whole sequence looks a little familiar. Yes, I Wanna Be The Guy is jam-packed with references and elements directly lifted from other games, primarily from ye olden days of the NES. But if you're expecting an ordinary, cute retro platform game, you're in for some surprises, which I'm now going to proceed to ruin for you. Behold one of the earliest areas of the game:
The Kid is down near the bottom there.
Even armed with nothing but a tiny pea-shooter, a double-jump, and a big ol' smile, this doesn't look like much of a challenge, right? Just walk through those trees and...watch as one of the red fruits falls from above and crushes the Kid, turning him into a ludicrously massive pile of pixelated blood. (If you don't like ludicrously massive piles of pixelated blood, this is not the game for you.) It's possible to rush past a few fruits, but players will quickly find it's much easier to just jump over the fruit, thus avoiding delicious death from above.
At which point the fruit flies upward to kill the Kid mid-jump.
Get used to this.
I Wanna Be The Guy is a game won not through skill or reflexes, but through perseverance and pure trial and error. Eventually, a persistent player will be able to pick their way through the fruity minefield and make their way to the next screen, where even more tricks and traps await. It's as much a puzzle game as a platformer, and "solving" the many death chambers sometimes requires totally counterintuitive moves, upending everything you thought you knew about playing video games. There's a lot that must be memorized and pulled off flawlessly, and save points are often scarce. One wrong move, and it's back through the same gauntlet of fruit, spikes, malevolent platforms, and giant airplanes. To make matters worse, there's bosses to fight as well, and commiting their attack patterns to memory often isn't enough to best their challenges.
Bosses are generally familiar characters from familiar games, with unexpected twists. Case in point: Giant Mike Tyson.
Of course, anyone outside that particular group will quickly grow bored and/or irritated, especially as the game's presentation suffers from issues similar to Barkley, Shut Up and Jam: Gaiden. It's a mishmash of graphics and sound either created originally or pulled from other games, and as such it tends to clash with itself. A lot of humor is derived from referencing other games (would you have guessed that was Mike Tyson, specifically?) or it's just offensive (the game's idea of mocking you for playing on the easiest difficulty is giving the Kid a big pink bow, as if the worst possible insult is comparing him to a girl). It also contains gratituous blood, swearing, and slurs that are there for no other reason than to seem Cool and Edgy. And obviously, some people just don't want to play a game where they do nothing but die
over
and over
and over again.
But hey, if you are the kind of person whose idea of a good time is ramming headlong into the same spike wall ten times in a row, then I Wanna Be The Guy is right up your alley. It's by no means a good game, but it doesn't try to be a good game; it tries to be a hard game, and in that area, it certainly delivers.
These types of games can be so undeniably, neck wringingly frustrating! But on the occasional day where you find your mind numb from everything that happened in the last day or week they can take the edge off.
ReplyDeleteI had heard of this game before, but had never seen screenshots. I think its sort of funny how the screenshots are mainly coming from a couple specific areas; it suggests that whoever was taking them was having problems with the game's difficulty. If it was you,I sympathize completely. I can never bring myself to play incredibly hard games; I was born too late to experience those sorts of games regularly.
ReplyDelete