Truly, this is the face of a happy game for children.
...and that's when the dreams start.
A road through a forest is easy enough to understand.
This? Not so much.
The details of the environment are really what make this game what it is. There's virtually no gameplay beyond walking around and checking things out, but Yume Nikki doesn't need any of that. Exploring the vast expanses and confusing labyrinths of the dream world is all that the game needs. It's clear that the dream world was a labor of love by the game's developer. There's hundreds of things to see: some bright, some beautiful, most bizarre, and - fair warning - many gory. If pixelated blood puddles and body parts make you squeamish, this game will be a very unpleasant experience. Also, there are several instances where things suddenly jump out or fill the screen without warning, which can be jarring. This is not a game to play with small children around. By the way, nothing here is ever explained within the game. Aside from the tutorial which appears at the very beginning, there's no dialogue or instruction to help you through. Just you and the endless caprices of the girl's dreaming mind.
So, what's the actual goal here? You might expect that there isn't one at all, and you're just meant to roam the subconscious forever or until you get bored. Actually, there is an endpoint to reach, surprisingly enough. By interacting with certain objects and characters hidden throughout the dream, you can get "effects" which change the girl's appearance and abilities. Most of these are totally useless, but like the worlds in which they're found, they can range from cute ("play a flute") to strange ("become a lamp") to horrifying ("become a severed head"). It's rare that an effect is actually needed to get to a specific location (and there's only one case where an effect is needed to get another effect), but there's some rather unique interactions to be had by using certain effects in certain places. Plus, they're just neat to try out sometimes.
My personal favorite is "become a stoplight".
All in all, there are twenty-four effects to collect, and once they've all been found, Yume Nikki's "ending" becomes available. You may have gathered that much of the girl's dream world is left as loose ends, open to theorizing, and indeed, searching the Internet for the game's fans reveals that there's many different ideas as to why the girl and her dreams are the way they are. As to the "ending", though, there's only one leading interpretation. Suffice it to say that it will stay with you long after the game is done.
I came into Yume Nikki expecting a strange, creepy, and overall engrossing experience, and I certainly did not come away disappointed. Obviously, it's not a game for everyone, especially if you dislike blood and scary things, or if you prefer games with constant action. But, if these things aren't issues for you, and you want to explore a world beyond imagining, you should absolutely play Yume Nikki, preferably in your bed, alone, with all the lights off. Pleasant dreams!
This game sounds interesting, but I don't really like the graphics style, which is a shame considering I normally really like 32-bit graphics. The screens and sprites seem to different to really mesh well, though I assume this choice was intentional. That being said, some of my favorite games are ones that just let you explore. I might give this one a shot.
ReplyDeleteAm I detecting sarcasm in that second to last sentence? I wish I could play more games, but then I would procrastinate more and I would get even less done than now... I'll definitely keep this game in mind for when I have absolutely nothing to do. Thanks for talking about it.
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